Game Designer · Developer · Worldbuilder
Building Abyssal Works — an indie studio where narrative systems, dark worlds, and original mechanics converge. Based in Riga, making games that linger.
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I'm an IT student near graduation, game master, system designer, and developer from Riga, Latvia. I create under the name Kraftshtaus and build toward releasing games under my studio, Abyssal Works.
My work spans two sides: engineering and tools — apps, systems, pipelines — and narrative and design — tabletop RPG systems, lore-dense universes, and pixel art games. I've designed over 7 original TTRPG systems in two years.
I'm drawn to horror, detective atmosphere, dark aesthetics, and worlds that reward curiosity. The goal is to make something that feels inevitable — where the mechanics and the story are the same thing.
Code
Web
Design
Game & Narrative
Projects
Mobile App · Flutter
A tabletop RPG toolkit for game masters. Combat tracking, initiative order, ambient music automation. Built for real sessions, tested at the table.
Game Series · Narrative Design
Four interconnected games spanning 2003–2047. A secret organization, a human consciousness becoming a system, creatures that exist only outside your field of view.
Tabletop RPG · System Design
A d10-based tabletop system set in custom universe. Variability, chaos, and many uncertainties, and a full custom core for TTRPG.
Tabletop RPG · System Design
A d12-based tabletop system set in the custom universe. Custom initiative, squad mechanics, faction abilities, and a full CoSys skill framework.
TTRPG Design
System design is where mechanics become philosophy. Every system I build has a core question: what should it feel like to play this? The rules exist to answer that question.
VOID TTRPG
Sci-fi / Horror
d12 pool, CoSys skills, squad mechanics
Wuxia / Murim System
Martial arts fantasy
Body Memory marks as debuff + resource, Qi amplifier
Made in Abyss TTRPG
Dark fantasy exploration
d4 pool, Personality Shift scale, Artifact Knowledge
Original TTRPG systems designed over two years of active game mastering
Contact
I try to create things I enjoy, and I’m always looking to grow. I’d be happy to hear about any opportunities that come up.
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